A lot has been going on behind the scenes here at Leap Motion. Today we’re excited to finally share what we’ve been building for the last year – Orion.

We believe that technology has the power to augment human capabilities. In many ways it has, but in many ways we’re still separated from the vast worlds of data trapped behind glass screens. The rise of VR means that the old dreams of interacting with digital content on a physical level are coming to life. But to make that happen, you need a more natural interface. You need the power and complexity of the human hand.

This is why we built Orion, which is fundamentally different than anything we’ve released before. It’s part hardware, part software, built from the ground up to tackle the unique challenges of hand tracking for VR. It comes with a huge increase in the general capabilities of our tracking technology and a profound shift in the reliability guarantees of markerless motion tracking systems.


Orion software represents a radical shift in how we do hand tracking. We’ve unlocked lower latency. Longer range. Better and faster hand recognition. Vastly improved robustness to cluttered backgrounds and ambient light. Even applications will be faster thanks to a new API that can be used initially in Unity. And we’re only getting started.